Who to chase
A line under your place names the worm just ahead and the gap, an edge arrow points to it, and the end plate shows your own finish.
Under your place, a short line now names the worm one place ahead and how far it is, in that worm's colour. In first, it reads your lead. When that worm is off screen, a small arrow on the edge points the way.
When the round ends and you are not in the top three, the end plate adds your own place below them, so a fifth-place finish still tells you where you landed.
The round is the same one: seventy-five seconds, up to eight worms, and the brightest light at the end.
