Glow Worms

Who to chase

A line under your place names the worm just ahead and the gap, an edge arrow points to it, and the end plate shows your own finish.

Under your place, a short line now names the worm one place ahead and how far it is, in that worm's colour. In first, it reads your lead. When that worm is off screen, a small arrow on the edge points the way.

When the round ends and you are not in the top three, the end plate adds your own place below them, so a fifth-place finish still tells you where you landed.

The round is the same one: seventy-five seconds, up to eight worms, and the brightest light at the end.

Glow Worms

Eat the light. Outglow the cave.

1–8 players75 s roundsphone, computer or TV

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